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11. Innovation door to the OEX

Chapter 11

INNOVATION: DOOR TO THE OEX

 

By: Josavere

In a team ranking by the World Intellectual Property Organization (WIPO), Cornell University, and INSEAD business school, Switzerland continues to be the most innovative country worldwide, followed by Sweden, the United States, the United Kingdom, the Netherlands, and the Republic of Korea.

In Latin America, Chile (position 53) leads the group of the most innovative countries in the region, followed by Mexico (55), Costa Rica (56), Brazil (57), Uruguay (65), Colombia (67), and Peru (70). ). The last positions in the region are occupied by Ecuador (91) and Bolivia (104).

Colombia ranks sixth in Latin America among the 18 included in the Global Competitiveness Index of 132 economies evaluated.

The strengths for Colombia are found in ecological sustainability, credit, trade, diversification, market size, business climate, workers in knowledge areas, knowledge impact

In a classification based on GDP/per capita, Colombia ranks 80/175 according to information from the World Bank.

"According to the World Economic Forum (WEF), one of the priorities that organizations have today is to "become an innovative organization" remembering that innovation is not an end in itself, but a means to solve problems that limit the capacity to transform the company into a more efficient, competitive, productive and relevant ecosystem.

The term “exponential” means something that is rapidly accelerating, continuously doubling in size or halving in cost, which implies innovative new business models, practically applying exponential technologies; The business model is understood as the way in which an organization creates, delivers, and generates value.

Achieving such a jump is not possible without a motor force that gives the initial launch, with great force, without running over or affecting the work environment. A planned, ordered, and directed change by management with the full support of a board of directors, which complies with the principles of Good Corporate Governance, is required to promote INNOVATION and make it a culture.

INNOVATION

Business-wise, it represents the easiest and most practical way to surpass the competition or become a leader in the sector and improve profit margins, a key element to increase competitiveness.

Innovation depends on a mental attitude; a way of life, and is the fruit of the work of a team led by an appropriate leader. Thomas D. Kuczmarski in his book "Innovation - strategies for highly competitive markets" defines this leader as a creative person, good motivator, easy to communicate, with initiative, insight, and experience to integrate teams, resolve conflicts; with a lot of will to get fully involved in working with the team, giving continuous and positive feedback.

From an editorial published in Portfolio on April 11/07, he extracted the following concept:

"In a 1998 paper published in the journal Organization Science, Frank J. Barrett, a professor at the Naval Postgraduate School in Monterey, California, and a professional jazz pianist stresses that the bureaucratic model is not appropriate in a global economy." To be innovative -his writes-, managers, like musicians, have to know how to interpret vague clues, deal with unstructured tasks, process incomplete knowledge and, even in uncertain conditions, take action and take action".

In very general terms, creative ideas are initiated and developed following these steps:

Concept or idea

Quantitative tests·

      Financial projections

Create a prototype (research and development)

  • Manufacturing and marketing tests
  • Sales presentation

Success is measured in terms of successful products or innovation hits, which should be measured as a percentage of total sales.

It is essential to develop a sense of curiosity, offer additional rewards, maintain managerial support in the awareness that many ideas do not bear fruit; keep the team focused and supply the financial resources.

The CEO must know that the function cannot be delegated; have active bonding balancing actions with words and consistent support, transmitting passion, fervor, and faith. Communicating with a positive and determined attitude, "we can do it" type, in addition to his conviction that it is a long-term investment and that there is no general way to achieve it, but rather he must work in the company's own environment in particular.

It is essential to think differently; beyond how the goods that are manufactured or the services that are offered today are made. Innovation can be done in: markets, new products, new packaging, sales methods, forms of delivery, services.

Success is measured in terms of successful products or innovation hits, which should be measured as a percentage of total sales.

The researcher, doctor, and psychologist Edward de Bono, founder, and director of the Cognitive Research Trust and the Center for the Study of Thinking, introduced parallel or lateral thinking that provides a great complement to logical reasoning, adding an infinite number of ways to reach a solution, through different paths as a way to escape fixed ideas that often block creativity.

Both methods complement each other. One to create ideas and the other to develop, select and use them. Just as an alternative and traditional medicine synergize and mutually show their benefits when simultaneously caring for a patient, logical and parallel or lateral thinking must work simultaneously for the common benefit of humanity.

BUSINESS CHARACTERISTICS TO DEVELOP

In addition to a manager with a “can do” mentality who instills, highlights, and supports an innovative, committed, and active participant mindset, it requires a team with the will, desire, and passion for innovation, which comes from within and must be brought together. Qualities like:

Innovative people are optimistic, the sufficiently patient and observant person understands the world better; understands why things happen; discovers problems, opportunities, and needs that have not been met.

Creativity, one of the most recognized and useful skills to innovate is the ability to generate diverse and original ideas. People who are not afraid to decide are more creative.

Curious, the most innovative people are by nature and do not restrict their desire to investigate, learn and explore new and unknown situations; the more information you have, the greater the creativity.

The ability to question, critical eye for any new product, brand, interaction, or experience is useful to find solutions.

Practice empathy, the ability to feel the same as the other person feels, makes us closer to their needs and allows us to get to know them better and design inspired by the user.

Tolerance, the innovation process is full of uncertainty, and most innovators shine when they work on poorly defined, complex problems with high indecision.

Daring to experiment, you can't generate ideas without first experimenting with them—even on a hypothetical level. Many times the innovator prefers to do than to plan (trial and error).

These groups, which are integrated with a careful selection procedure, must meet regularly with the previous programming of several classes, announced with enough time to prepare the topic; in addition to others of a social nature to strengthen the integration of the group including meals and prayers; meetings of one or two days in places other than work to stimulate creativity. The members of the team, in addition to good compensation and recognition, must be clear about their future without uncertainty, to the extent that they achieve the results that allow the required progress.

  1. MEASUREMENT

A basic complement to generate an innovative culture is the objective measurement of the results, however negative they may be, especially in the early stages of its development. A model is recommended to be used and reviewed systematically to learn from experience and generate a culture of trial and error, managing responsibly and with great care, the appropriate statistics for the particular case.

It begins by accounting for the investment made, for which an appropriation must be made that limits the use of financial resources in accordance with the availability of funds, taking into account that experimentation in itself requires capital; the share of new products in total sales and their contribution margin to calculate the contribution to results. In addition, periodic evaluation of the performance of the group members and feedback.

  1. IMPLEMENTATION

It is recommended to start with a summit meeting, with all the solemnity of the case to start the process and define actions that keep alive that spark that is needed; It is convenient to increase the degree of happiness to stimulate the interaction of neurons and improve creative capacity with the assignment of tasks such as:

      Mental preparation for innovation.

      Diversity is key.

 Explore new markets.

Define clear procedures for the development of ideas.

Specify a model for decision-making.

Creating an environment that fosters innovation and creativity requires a business culture of good habits and integration among all its members. Leaders need to be role models in the workplace with a positive appearance, clear direction and vision, and of course embracing change. The implementation should be as global as possible and allow as many factors and collaborators as operable to participate in the process. This is a good way to stimulate the long-term corporate culture of innovation.

Once the level of innovation is reached, the company is ready to transform into an exponential organization (OEX)

The main factor that contributes to the accelerated growth of exponential organizations is the ability to plan a service of total relevance to the consuming public, having technology as an ally in the structure and development of the business. With this, the exponential companies that are operating in the world have achieved a great evolution by introducing new ways of offering common services based on agility, accessibility and low cost.

Thinking exponentially, in the business world, requires considering the variables of the business model that could behave exponentially and developing a suitable model for it. Thinking exponentially is not easy, because we have not been taught to think like that; we were taught to think in a linear way, according to which, whoever earns 100 and wants to double it, will have to invest twice as many resources to double production. If he sells professional services and wants to double the profit, in principle, he will need twice as many employees. That is linear thinking.

 In computing, the word interface is used to refer to the physical and logical dynamics of interconnection between two independent devices or systems, or between a computer system and its human user, for example: a keyboard and a mouse constitute a user interface between a PC and its user.”

The incorporation of variables that do not behave linearly, such as the evolution of calculation capacity or the impact of digital transformation on business processes, allows us to design models that grow exponentially.

 Moore's law, which is not, in the scientific sense, but rather an observation, has laid the foundations for great leaps of progress and Kurzweil's law of accelerated returns, which includes applied sciences: "whenever a technology reaches a certain type as a barrier, according to him, a new technology will be invented to allow that barrier to be crossed”, they serve as the basis for

The OEX to be characterized by having an intention of intensive innovation; they use resources that are not owned by the company extensively and have, in information, their greatest asset.

Algorithm is a series of steps to solve a problem. Similarly, an algorithm, in mathematics, logic, computer science and related disciplines, is a set of defined and unambiguous, orderly and finite instructions or rules that typically allows solving a problem, performing a computation, processing data and carry out other tasks or activities.

From the computing point of view, an algorithm is any well-defined computational procedure that starts from an initial state and an input value or set of values, to which a sequence of finite computational steps is applied, producing an output or solution.

In computing, the word interface is used to refer to the physical and logical dynamics of interconnection between two independent devices or systems, or between a computer system and its human user, for example, a keyboard and a mouse constitute a user interface between a PC and its user.”

The incorporation of variables that do not behave linearly, such as the evolution of calculation capacity or the impact of digital transformation on business processes, allows us to design models that grow exponentially.

 Moore's law, which is not, in the scientific sense, but rather an observation, has laid the foundations for great leaps of progress and Kurzweil's law of accelerated returns, which includes applied sciences: "whenever a technology reaches a certain type as a barrier, according to him, a new technology will be invented to allow that barrier to be crossed”, they serve as the basis for the OEX to be characterized by having an intention of intensive innovation; they use resources that are not owned by the company extensively and have, in information, their greatest asset.

An algorithm is a series of steps to solve a problem. Similarly, an algorithm, in mathematics, logic, computer science, and related disciplines, is a set of defined and unambiguous, orderly, and finite instructions or rules that typically allows solving a problem, performing a computation, processing data, and carrying out other tasks or activities.

From the computing point of view, an algorithm is any well-defined computational procedure that starts from an initial state and an input value or set of values, to which a sequence of finite computational steps is applied, producing an output or solution.

In computing, the word interface is used to refer to the physical and logical dynamics of interconnection between two independent devices or systems, or between a computer system and its human user, for example, a keyboard and a mouse constitute a user interface between a PC and its user.”

Properly applying the interface, the information is entered so that the computer processes it and returns a logical response.




Copyright © 2020
Josavere